Thursday, March 24, 2011

Welcome

This blog will be where I talk about my progress in game development, as well as any thoughts I have on game dev in general. At the time of writing this post, I currently have three projects under my belt and am working on a fourth.

My first project was an engine for top-down RPGs. This project never saw completion, but a lot of work went into it, and being my first foray into game programming, I learned volumes.



My next two projects were entries to a recurring contest called Game Challenges, on the Game Institute forums (I take online classes there). The first challenge was sound/music themed, so I made a game called Beat Down where you beat The Bad Guys up to music.


The second challenge required a multiplayer component, so I made a split-screen deathmatch shooter. This project was technically more ambitious than the previous two, as I tried to make the engine much more flexible. Perhaps too much so, as I ended up running out of time and having to rush a lot of things. Still, I'm proud of it.

My current project (tentatively called ProjectFPS) is my first real foray into 3D game development. It's starting off as another deathmatch shooter, but I intend to eventually make the engine flexible enough to support more unique gameplay. I've got a lot to say about this project in particular, so keep your eyes open for that.
I'd like to show you a screenshot of a more complex level, but I don't know yet if I'm allowed to post screenshots of Game Institute levels. Joshua Allen, a friend of mine, will be making some levels of our own, and now that I've fixed player physics (more on that in another post) we should be able to move swiftly forward. I'll talk more about what I've got done so far in future posts.

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